Pages: [1] |
1. 27 years - in Skill Discussions [original thread]
I'm about 30 days from specialising with what I want to specialise in. If they hadn't released new stuff I'd already be there but now I've changed what I want to specialise in. Master everything? Why would I want to do that? That would mean, like...
- by Adonis 4174 - at 2008.01.03 20:34:00
|
2. At what point did you train <your race>Battleship? - in Skill Discussions [original thread]
I'm currently flying a nighthawk. I got the battleship skill for times when I can't think what to train but when I do it gets changed. Currently at 2. ----- I'll be in my pod
- by Adonis 4174 - at 2007.09.06 13:57:00
|
3. Shield Compensation - in Skill Discussions [original thread]
If you know you're going to be faced with nosbunnies then T2 passive hardeners are the best resistance boosters you're likely to get and then the skills pay off. Likewise if you just happen to have all of them at 5 (like anyone does) and get hit b...
- by Adonis 4174 - at 2006.10.03 16:15:00
|
4. Weapon Upgrades secondary Attribute wrong - in Skill Discussions [original thread]
It trains as Perception / Memory. A few months ago I trained it from 0 to 5 following a plan I'd set out in the character manager. Having a Memory of 22, Willpower 18 would surely have made enough of a difference that I'd have noticed it. ----- R...
- by Adonis 4174 - at 2006.10.03 15:05:00
|
5. Weapon Upgrades secondary Attribute wrong - in Skill Discussions [original thread]
Personally I would think the mistake was that Advanced Weapon Upgrades should be using Memory also. WU/AWU are not skills in firing weapons, they're skills in fitting them more efficiently so engineering talent comes into play. ----- Russell T Da...
- by Adonis 4174 - at 2006.10.03 13:47:00
|
6. Skill to reduce jump clone wait time - in Skill Discussions [original thread]
Makes sense to me. Just give it long enough that if you play at the same general time each day then you can jump midway through your time period and jump back at the beginning of the next. 1 hour per level, 8x training time. A lot of people will ...
- by Adonis 4174 - at 2006.09.25 10:51:00
|
7. Easiest way to achieve standings for Jump Clones? - in Skill Discussions [original thread]
Originally by: Akita T To get a player corp up to +8 NPC corp standings, you need the AVERAGE of all non-zero standings of members in the player corp to be above +8.0 for a good while (standings move only 25% of difference each DT). In t...
- by Adonis 4174 - at 2006.09.25 10:48:00
|
8. Learning skills holding back this game? - in Skill Discussions [original thread]
My fault. We are talking at cross-purposes over our definitions of "benefit". I stand by my learning skill strategy as quoted above, specifically that you train quick-to-train levels of the learning skills when available and slow-to-train (4s and...
- by Adonis 4174 - at 2006.09.16 21:15:00
|
9. Learning skills holding back this game? - in Skill Discussions [original thread]
Where is the benefit in delaying your plans to make ISK on the offchance that a later plan will take less time to realise (so long as by then you have the ISK to make it happen)? Learning skills should take their place as part of a specific strat...
- by Adonis 4174 - at 2006.09.16 19:00:00
|
10. Learning skills holding back this game? - in Skill Discussions [original thread]
Edited by: Adonis 4174 on 16/09/2006 13:50:44 Originally by: Aramendel sp/day and % increase in speed is the same thing here. False. Let's say I have INT 20 and PER 5 +1 int gives a 5% increase in speed, +1 per gives a 20% increas...
- by Adonis 4174 - at 2006.09.16 13:50:00
|
11. Learning skills holding back this game? - in Skill Discussions [original thread]
Originally by: Aramendel Originally by: Caliwyrm O'Libr ...As someone just starting out in the game it simply doesn't make sense to spend 7d training a learning skill to 5 just to shave 1 hour off training another skill to level 3 ...
- by Adonis 4174 - at 2006.09.15 22:15:00
|
12. A little skill help... - in Skill Discussions [original thread]
If you're going for the Caracal then go for the Kestrel first. You can quickly be doing level 1 missions in it and every skill you need for using the Kestrel will be needed for using the Caracal. ----- Russell T Davies is my master now.
- by Adonis 4174 - at 2006.09.14 17:49:00
|
13. Learning skills holding back this game? - in Skill Discussions [original thread]
Edited by: Adonis 4174 on 14/09/2006 13:55:04 Um... Guys? When I started the basic set of +1 implants would set you back over 5M with the cheapest being 600K for the social chip. The social chip now costs 90K with the full set costing around...
- by Adonis 4174 - at 2006.09.14 13:55:00
|
14. Lost Time - in Skill Discussions [original thread]
Next time your skill is due to end, wait a few minutes. Put your head down or go get a drink or just plain don't do anything. You'll soon feel better about the whole realtime skill thing. Just now I lost about 20 minutes skilling because I didn't...
- by Adonis 4174 - at 2006.09.13 00:09:00
|
15. Learning skills holding back this game? - in Skill Discussions [original thread]
Actually, this has largely been accounted for with the falling price of implants. ----- Russell T Davies is my master now.
- by Adonis 4174 - at 2006.09.10 21:13:00
|
16. Learning skills holding back this game? - in Skill Discussions [original thread]
I trained all basic learning skills to 3 in no time, then to 4 when planning to use that stat to learn lots of skills. Once I had money to burn I would pick a learning skill, learn it to 5 and shell out the mucho-isk to get the advanced skill, wh...
- by Adonis 4174 - at 2006.09.09 19:07:00
|
17. Implant Removal - in Skill Discussions [original thread]
If you could remove them then you could resell them and if you could resell them then you'd be unable to tell whether the implant you just bought had been plugged into someone else previously and that would be gross. ----- Caldari battle chef I ...
- by Adonis 4174 - at 2006.02.26 08:59:00
|
18. Skill Request: Reload - in Skill Discussions [original thread]
You realise that if every level reduces reload times by 10% then reload times will go up by 20%, yes? I could take it or leave it personally. Unless it turns out to be a 10x skill in which case I will have to hunt down and kill ... ooh, donuts! ...
- by Adonis 4174 - at 2006.01.08 17:53:00
|
19. Tracter beam skill level requirements - in Skill Discussions [original thread]
Originally by: Gabby05 This module looks to only benefit miners that have had to train level 5 science to let them fly barges/skills in refining which don't make sense since it was mission runners that were moaning about better ways of col...
- by Adonis 4174 - at 2005.12.18 12:36:00
|
20. So another Patchday, what skill? - in Skill Discussions [original thread]
Shield Management IV ----- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help maintain the protein delicacies supply.
- by Adonis 4174 - at 2005.09.06 18:35:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |